Connecting makers to recycled materials.

Connecting makers to recycled materials.

 
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Circularity App


Circularity is an iOS mobile application that helps makers find recycled materials for their projects and gives manufacturers a platform to share materials that would otherwise go to the landfill. The app aims to be a foundational step in the creation of systems that support a circular economy.

Link to full project brief

Project Scope: App design, Branding

Role: UX Designer, Researcher, UI Designer

When: 2021

Tools: Figma, Photoshop, Illustrator, Miro, Maze, Typeform, social media, in-person conversations, paper & pencil/marker

 
 

 The Problem

 
 
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Every day, valuable materials & objects that still have life & use potential left are sent to the landfill.

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Designers, artists, and makers could use these waste materials, but there is currently no centralized place to source such materials.

 
 
 
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The Opportunity

 

Connect designers, artists, and other makers to the materials in their region that are currently being sent to the landfill.


HIGH LEVEL GOALS

  • Design an end-to-end mobile app

  • Develop visual identity for the brand

 
 
 
 

01/Research & Discovery

 

How might we help designers become a starting point of a circular system + economy?

 
 

Our current economy is a mix of a “linear” & “recycling” economy:

  • A linear economy is inherently wasteful; resources & materials flow in a straight line from extraction/use to the landfill.

  • Recycling is definitely a step in the right direction, but does not prioritize the continual reuse of materials & resources.

  • A circular economy refers to a system that aims to eliminate waste & supports the continual reuse of resources, using materials at their highest value for as long as possible.

For a shift to circularity to be successful, we need to build circular, or closed loop, systems and the infrastructure to support these systems. The Circularity App is a key aspect of the infrastructure needed to create and maintain a circular economy.

 
 
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Market Research

What is possible?

I started my research by getting inspired & exploring products made with recycled materials. Below are three brilliant uses of recycled materials from my research:

 
Sea Chair is made entirely from plastic recovered from the ocean. Together with local fishermen, the plastic is collected and made into a stool at sea. A project of Studio Swine.

Sea Chair is made entirely from plastic recovered from the ocean. Together with local fishermen, the plastic is collected and made into a stool at sea. A project of Studio Swine.

A road, temporary water storage and drainage – all rolled into one climate-adaptive and circular structure. Modular elements made from recycled plastic. Made by PlasticRoad.

A road, temporary water storage and drainage – all rolled into one climate-adaptive and circular structure. Modular elements made from recycled plastic. Made by PlasticRoad.

Everyday Flats are made of 100 percent post-consumer plastic bottles + recycled materials from other shoes. Made by Rothy’s.

Everyday Flats are made of 100 percent post-consumer plastic bottles + recycled materials from other shoes. Made by Rothy’s.

 
 
 

Finding recycled materials in Portland

Since the app will be connecting makers with materials found in their area, I focused on the current state of sourcing recycled materials in my home city- Portland, Oregon (USA).

Talking with local makers, I learned that there are a variety of places they visit, both digitally and in real life when searching for recycled materials. The most common places were local reuse stores, thrift stores, found objects (e.g. dumpsters, the street), and Craigslist.

Where makers are finding recycled materials currently:

  • Each of the current sources for recycled materials has an online presence; all except for Craigslist have a brick & mortar shop.

  • If a maker was looking for a certain material, they would need to visit each shop, as well as check Craigslist online, which would take a considerable amount of time.

  • The online shops of the brick & mortar stores varied in inventory size and several only listed used objects or made items online.

My review of current options for sourcing recycled materials in Portland revealed a few insights that I incorporated into the app design:

  • There is no centralized place, digitally or in-person, to source recycled materials.

  • Most searches for materials would take a considerable amount of time and possibly not result in success.

  • There are likely recycled materials not being resold to makers in the region, based on my review of what is currently available.

 

People Research

 
 
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After learning a bit about where to find recycled materials in Portland, I set out to learn from local makers about their experiences. I created a survey using Typeform and cast a wide net for participants, using several different social media platforms.

 
 

A total of 21 people participated in the survey, resulting in the following key insights:

 
 
 
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Designers & makers want to use recycled materials.

100% of the makers surveyed said they were interested in or already using recycled materials in their projects.

 
 
 
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The desire to use recycled materials in projects is motivated by both aesthetics and sustainability.

90% of the makers surveyed said they wanted to use recycled materials for both aesthetic and sustainability reasons.

 
 
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It is challenging to find the right recycled materials in the
quantities needed for a project.

75% of the makers surveyed said they had difficulties finding
the proper materials in the needed quantities for a project.

 
 

Persona

 
 
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My next step was to synthesize the background, market, and people research into a persona. I regularly revisited this persona throughout the design process to ensure I was keeping my design both research- and human-centric.

Below is the abbreviated persona I developed and referred to regularly during the design process.

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02/Define

Storyboard

 

Creating a storyboard after my research phase helped narrow down focus for the project while making sure I had a strong narrative for how the app will be used as well as the problem it is solving.

For this project, I focused on framing the problem from 2 perspectives; the manufacturer with leftover materials and the designer in need of materials.

As this app was to be designed within a 4-week timeline, I chose to focus on the makers and their needs from this point onward; I will be revisiting this project to conduct interviews and more research into the manufacturer side of the app in 2022. This work will result in more wireframes and prototyping (specifically for the flow of posting an item on the app) as well as additional rounds of usability testing.

 
 
 
 
 

Feature Roadmap

 
 

Once I defined the parameters of the project and spent time developing a clear narrative for the context of the app, I started the work of defining the specific features for the app.

 
 
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Task Flow

 
 

After identifying the must-have features, I explored how Sam, my persona, might interact with the app. I worked out 3 key tasks for Sam to complete:

 
 
  •  finding a material

  • contacting a manufacturer

  • finding ideas for a project

 
 
 
 

App Map

 
 

Next I diagrammed an app map, illustrating the locations of the main screens and content for each screen.

 
 
 
 

03/Design

Low-fidelity sketches & wireframes

 
 

Once I had a clear idea of who I was designing for, the flow, and information architecture of the app, I created low-fidelity sketches and wireframes. These wireframes focused on 3 main tasks & functions of the app:

 
 
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Finding a specific material

 
 
 
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Contacting a manufacturer to ask a question

 
 
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Discovering ideas for a project

 
 
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High-Fidelity Wireframes

 
 
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Colorway iterations

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04/Branding & UI Design

 
 

As the sole designer working on this project, I was also responsible for the branding and UI. I designed a logo that works well in the small-scale size of a mobile app and scales up for larger purposes like a website, billboard, or sign. I also created a design system and the UI elements for the app.

I wanted the branding of the app to represent the below attributes while avoiding the typically used representations of the concept of recycling:

Brand attributes: connection, bold, creative, valuable, sustainable, regenerative.

 
 
 

Below are samples of my process as well as the final logo, color scheme, and design system:

 
Sample of initial logo sketches

Sample of initial logo sketches

Mood board

Mood board

 

 
Logo design evolution

Logo design evolution

 
 

I iterated multiple rounds of the logo & wordmark, then tested 6 different color schemes to discover which scheme best represented the intended goal, user expectations, and branding of the app. One color scheme emerged as the overwhelming winner:

 
 
Final Logo Design

Final Logo Design

 
 

Design System:

 
 
 
 

05/Usability Testing & Final Prototype 

 
 

Once I had a high-fidelity prototype, the next step was to run a usability test to learn what changes to make to improve the user experience of the app.

I chose to design a usability test that could be run remotely & at the time of the participant’s choosing using Maze. A total of 19 participants completed the
usability test.

Each participant was asked to complete 4 tasks, rating the ease of each task. An open-ended question was also included to gather comments & observations. The four tasks:

 
 

Find the “metals” category.

 
 

Favorite the “steel pipe” listing.

 
 

Message the seller for the steel pipe listing.

 
 

Browse the “Discover” screen and favorite a video.

 
 

Key Insights & Final Prototype

 
 

Testing resulted in exposing 3 critical issues to be addressed:

 
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People found the heart icons challenging to see.

To address this, I increased the touch target of the heart icon
and increased the contrast so the hearts were more visible.

 
 
 
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People wanted the option to browse all materials in addition
to browsing by category.

Originally, the materials were searchable by category. I kept
this option but added the ability to browse all materials
without needing to choose a category first.

 
 
 
 
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The text in the chat feature was hard to read.

I reviewed the text & spacing most commonly used in messaging apps & features, and adjusted the size, weight, and letter spacing to be more recognizable and legible.

 
 
 
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Final high-fidelity wireframes:

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06/Reflections & Next Steps

 
 
 

I appreciated being challenged by my mentor to focus on creating an MVP, including limiting the scope of the project, which allowed me to get to the testing stage quickly. I learned that my creative process is enhanced by having clearly defined constraints, which was both surprising and exciting.

I challenged myself to get my ideas & design in front of the people who would be using the app, taking the time to connect with artists and designers in Portland. I now have a group of people who are excited about my project and want to support me in bringing this app to life, which feels invaluable.

Because of the pandemic, I focused on remote research & testing methods but was able to interview a couple of designers in-person. I would love to have expanded my research to talk to more designers as well as manufacturers. If I were to continue this project, I would work closely with local manufacturers to get an understanding of their perspective, needs, challenges, motivations and learn what we could create together to work towards zero waste.